I have a major improvement suggestion: being able to cut up decals and textures with ImageRectOffset and ImageRectSize. It’s already partially implemented in-game through ImageLabels, but for some reason Decals and Textures don’t have it, and it’s SERIOUSLY hampering the progress of some things I’d like to do.
So, is there a specific reason why Decals and Textures don’t have the wonderful properties of ImageRectOffset and ImageRectSize, so that I can divide up one big texture over all of a model, instead of needing hundreds of little textures?
And while a lot less necessary, the ability to rotate or flip decals, even just by 90 degrees at a time or flipped upside down, would make it a lot easier, too. We would be able to have a texture that is upside down on the image be flipped right-side up on the decal, so that there would be more room between the parts of the texture for other things.
I posted this originally as a second-page reply to another thread, but I think it is different and large enough to deserve its own thread.