At obscure angles (Such as this…)
or far away (Such as this…)
My decals become yellow… not sure if its because of the yellow dot in the middle of the decal, but someone recommended me to use Textures… which resulted in the same effect. It’s quite annoying, and appears more on lower graphics qualities… if anyone could help, that would be nice!
EDIT: Fixed image
How do the decals orginal look? Can you show the picture before uploading to Roblox?
So this issue is no longer occurring? If so, can you explain what you’ve done and mark this thread as a solution.
Yes, I would also appreciate an upload of the orginal image, and then the fixed image so we know what to do if this error occurs.
Pretty sure he/she meant that the images were previously not working and they got fixed. Not that the pictures contain a fix. But anyways, from what I can tell, it looks like it’s trying to blend the images since they’re so distant. As your screen only has a fixed resolution, all objects in the 3D space are projected onto your screen. The further away the object, the less detail the object will have.
Alright, wasn’t made too clear for me. Thanks
Sorry all for not responding earlier… here is the image, and it’s still not fixed…
Image
Okay, so, like I said in a previous post. It seems like it takes the center of the object and projects it onto your screen thus blending the texture according to the distance away from the camera. As the objects in the images you provided were quite distant. The center of the image is yellow, the conversion between 3D and 2D will always take the center pixels with a radius corresponding to the distance from the object, since that’s how projection works. So the further away you get, the more yellow it’ll look. I may be wrong, since I don’t know what algorithms roblox uses for this, but from what I’ve learned myself in graphics development this is usually the general case.
Thanks for the response… I guess I just have to live with it. Marking as resolved.