Decals are blurry when applied to parts

I am making a game similar to minecraft, and I am starting to make textures, but whenever I make a texture and apply it to a part as a decal it looks like this blurry mess:

(I have uploaded a LOT of failure Textures as u can see lol)

But when I create the texture in a(n) app it does not look that blurry… Could someone help me here???

I want the textures to look less blurry.

The images are exported as 32 bit. Which is the highest the app will let me go.

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Make sure the file type is png and not jpeg.
Make sure the size of the image in pixels isn’t too large or too small.
Those are the two thing I know that can possibly mess with texture quality.
See if that works.

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It is Png

What should the size be? Obviously not 1 pixel, but obviously not 100 pixels either.

2 Pixels. Lol I am such a hypocrite I guess thats why

Oh god lol. :laughing: . Try setting it to at least 1000 px.

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Let me see if that fixes it. 30

Do u know what brush size I should use?

What do you mean by brush size, liek the size of each square on the texture?

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Mhm ehyugfewqpo 30 charas

Oh ok, so right now I counted and you have 25 squares on the texture. So, simply just divide 1000 by 25 to get 40. That is the size of each side of the squares. The less squares you have the more “hd” the texture is but may impact performance. So if you are using a lot of these textures, having 25 squares on each would be perfect for quality and performance.

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