Decals do not wrap around R6 Humanoid Rig

Hi. I’m currently using decals on each face of the character parts instead of shirts due to the very low resolution of shirts. All is working well, however there is 1 very clear problem - the decals do not exactly wrap around the rig, you can see the decal wrapped from certain angles, but from most this does not happen and you get the illusion that the rig is blocky.

This is how it looks when I use a shirt

And this is how it looks when I use decals (as you can see the difference is significant)

From some angle you can see that it did render onto the rig, but the decals are still visible around the rig

Does anyone else have this issue and how could I fix it?

Maybe try just Putting it all on only one face not Multiple.
image

Make a new Blender alternative version that takes that and you deform it back to the studio to make it Humanoid-like.

Alternatively… you could check the UVs of the mesh(in blender) and find out where the object should be drawn at.

Same thing unfortunately just on 1 side

Could you Provide an Image of what I said to do, and What it looks Like.

In a nutshell I ended up exporting and importing the torso, arms and legs and manipulating the character to weld the imported body parts to the original body parts while making the original ones invisible. There is some sort of optimization involved where it automatically does this weird overlay when it detects decals on body parts, so this is the only solution.

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