Just opened up my team create studio place today only to notice that the transparency value of decals which are inside meshparts isnt working anymore :
Meaning changing the transparency value of the decal has no effect except of the decal getting obviously invisible on transparency 1 and fully visible on 0 ; but anything between has no effect ?!
Summary
the decal transparency is working on parts and unions as usual .
my pc info :
Win10 Pro -Creators update
GTX 660 TI oc2
Newest n-vidia drivers
Intel core I5 2500 @3.3ghz
8gb ddr 3 ram
studio running on dx11
1 Like
zeuxcg
(zeuxcg)
June 1, 2017, 4:23pm
#2
Thanks, this will be fixed next week.
4 Likes
tyridge77
(tyridge77)
June 2, 2017, 9:39am
#3
Happens with textures too. And changing a texture’s Color3 doesn’t do anything either
1 Like
Kiesere
(Kiesere)
June 2, 2017, 10:46am
#5
Having a similar issue with having multiple parts with a transparency set within each other.
As you can see the part within the sphere is displayed above it:
This also seems to change based on the cameras position.
Crykee
(Crykee)
June 2, 2017, 11:27am
#6
This is a age old issue I think. I got a bit of an explanation here a while back.
[image]
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One of my techniques is to use a inverted sphere mesh part to aid lighting. To merge it with the skybox I make it slightly transparent.
However, this then messes up the z-index of everything that is transparent in the map, including, decals, parts and particles. It thinks that the mesh is infront of the lantern at certain angles in the GIF above.
I thought what causes this is the fact that the mes…
2 Likes
zeuxcg
(zeuxcg)
June 2, 2017, 2:30pm
#7
Yup that’s the same issue and will also be fixed next week.
This also uncovered a gap in our weekly regression testing which will be filled so that this doesn’t happen again.
1 Like