Decals show incorrect when part has transparency

Hello there!

I was making an animation and used some faces pack. It had some tip about how to make faces have better quality when its on R6 heads.

The tip says that you should make head’s transparency to 0.001. It used to work fine: decals had better quality and nothing was messed. Here is also an example:

But recently I got some bug with that. Decals are not always shown or show from different angles like this:

https://gyazo.com/fafa739531608925eae16ddd8f6abe14

I tried to work with zindex and other stuff, but it didn’t work. I have no idea what could it be, so asking help here. Does anyone know why could this happen and what could I do to fix that? Thanks in advance and have a nice day!

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