Decal's Texture turns blank whenever I try to switch it

I am creating a custom face system but for some reason, the Decal keeps on returning Blanks. I know that these images aren’t broken as they show up when I am in the studio.

workspace.StartMenu.SampleDummy.Head:WaitForChild("face").Texture = "rbxasset://"..FaceTable.FreeFace[v.Name]

This is wrong, it should be

"rbxassetid://"

Uploaded assets use rbxassetid:// instead of rbxasset://, which is for the built-in assets such as the default smile face (rbxasset://textures/face.png).

EDIT: Somehow, even though I visited this topic and it showed no replies, it only now updated. Oh well, KdudeDev is right.