What ways can I try to make a wave system, kind of like Decaying Winter’s? Like with the Scav War, and the final wave and all of that kind of stuff. I’m not asking for an entire model or free script or anything, but just a way I can try to make it myself. I am still not really good at scripting just yet.
can you explain how decaying winter’s wave system works and i might be able to give a idea
Alright so basically, there’s a certain amount of waves (in dw there’s 10) and between wave 6-10 there’s a super big wave, and at wave 10 there’s a boss. and there is an intermission between waves where you can actually search the map for supplies, while in waves there is a storm that prevents you from going out into the map
You could have a voting system at the start of the game and when everyone has voted/ready the waves start, and if its a time limit then you can track how much time went by since the wave started to progress to the next, if its a kill limit then you can track how many enemies has been killed since the wave started then once the requirement is met you can start a new one and reset the counter. you obviously want to use things like bool and number values to track time or kills or both, you can use if then statements to determine what enemies spawn at specific waves (like a boss at wave 10). For tracking time you can use Os.Time (look into it since idk how it really works). then after every wave you could use a vote system to progress to the next when they’re done searching for supplies or have another timer start when a wave ends to determine when the intermission between waves is done.
Thanks, I’ll be sure to definitely try that.
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