Decisions in Games

  • When it comes to creating games what should I keep a schedule look out for?
    I know updating the game with let’s say Halloween Events or Christmas Events or Thanksgiving Events, but is it really good to create updates. Perhaps you get a few more players during the event but they will be gone after the event is over most likely which kinda changes nothing but I wanna keep a small community satisfied and happy to play the games I work for and I need something important to know that makes the game more fun.

  • What makes the players stay in the game? Is it because of the scripting or GFX or the community or building?

  • I only build but I take inspiration from other game developers to also help myself improve in many ways and I wanna know the most important reason that makes a game “stay” alive without having to do a lot of updates all the time.

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It would really depend on your game, based on observation, the usual case is game mechanics. As long as you game has a mechanic that keeps players interested and entertained, you’ve got yourself a great deal. From that point on, you’re bound to get a lot of players in your game.

Examples of great game mechanics:

  • Expansion of Social features (better chat, nicknames, emotes, mood etc.)
  • Wide areas of customisation (avatar editor, ability to build houses, car upgrades etc)
  • Innovating existing game mechanics

It’s not just scripting or GFX, you have to combine them all.


I mean, it’s not mandatory to create updates for these holidays, but based on observation, it’s a great marketing strategy. You have a lot of opportunities to create limited items/gamepasses that players could potentially trade etc.

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Thank you for replying and I understand what you are trying to tell me. Basically is there some sort of % chance that there is a possibility that the game might fail in gaining players based on the section of the game like let’s say a simulation game they usually become popular really quickly.

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This quote is misinformed about what modern games are. Old games used to be a completed product a developer would finish and then sell. Players would play through them, maybe a couple times and then get bored of them. Modern gaming has evolved past the “finished product” model. Uploading a game is just the start of its journey. A game that wants to stay relevant needs to continually update over and over again if it wants to stay relevant for long periods of time. Think about your favorite games on roblox from 4 years ago. Are they still front page today? Most arn’t, the only ones that lasted probably look very different from when you first played them. Adopt me constantly puts out updates and is often the top game on the site. Work at a pizza place has been around for years but it is only still around because of the constant work and updating. Work at a pizza place arguably looks like a completely different game from when I first played it many years ago.

Crystin Cox, was a keynote speaker at RDC this year and she did a better job explaining the concept of "LiveOps’ than I could in this post. I recommend you watch her speech.

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