Maybe use the ID in google with the Roblox Key to find the modulescript in the inventory of the creator? This only works if the creator allow strangers to see its inventory. If the creator has some malicious scripts, then i’m in doubt about it. Else you can import the ModuleScript using this little Code here:
--Using Luau
local ID:number = YourId
local URL:string = "rbxassetid://"..ID
local MaliciousScript = game:GetObjects(URL)[1]
This is for ModuleScripts, for the loadstrings function you need to look the function self, you can TRY to use breakpoints if the loadstrings argumeter is stored in a variable, else idk.
Yeah, I agree. I think you should at least have the access in case you can download your plugin or not. Otherwise there are cost plugins that could be robbed in 3 seconds.