When you toggle the Decomposition Geometry of a MeshPart, the textures appear very dark for some reason.
If you remove the TextureID however, it looks just fine.
When you toggle the Decomposition Geometry of a MeshPart, the textures appear very dark for some reason.
If you remove the TextureID however, it looks just fine.
Looks like a spec issue? nice find. Didn’t notice this.