Alright!
Hey reader and avid developers, I’m finally getting back into the flow of development.
To get started, let’s lay out a fact.
Everywhere you look in a forest, city, or landscape in general, there’s most likely a bird. They’re Invisible until you focus in on one and even if it’s for a fleeting moment, you’ll see one!
That is where my issue starts. Implementing this into a game.
I am having the hardest time formulating an idea for how to tackle birds as an aesthetic decoration - a method that won’t cause too much lag and be as realistic as possible; in mass quantities at a time.
At first, I tried thinking up a way to utilize GUI, like the billboard variant, then having it tween until it’s invisible the further you get away, but my mind stopped at formulating code. I do also remember back in Sea of Thieves, how sunken ships have that ring of birds swarming above the wreckages, and that’s something I’m almost aiming for. A decoration that spawns under certain circumstances isn’t hard! Though, as an ambient effect, where birds are just around in general - that part eludes me.
Another thought is that wind script that adds wind trials to your game, I thought that maybe something similar to that method might work if it was reverse-engineered.
Any info on how to go about this or where to start would be greatly appreciated!
Thank you for reading!