Decouple TextScaled and TextWrapped

As a Roblox developer, it is currently too hard to format text onto a single line while scaling to the largest size possible within a text label or button.

If this issue is addressed, it would improve my development experience because I could more quickly format text that should appear as large as possible while remaining on a single line.

Put simply, I request the ability to uncheck TextWrapped while keeping TextScaled checked.

Example: I would like to have the text in the top label stay inside of the box at its current size, but stay on 1 line. When I check TextScaled, TextWrapped automatically is checked and the text wraps. Unchecking TextWrapped automatically unchecks TextScaled.

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Here I clicked TextScaled. If I click TextWrapped, TextScaled automatically turns off. It should remain on and the text remain on one line but fit within the box.
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A minor gripe in an amazing game making interface here, but its bothered me enough times to make the request.

52 Likes

This issue has been bothering me for many years. I tried working around this by insert a non-breaking space character to keep a TextLabel all one “word” block, but that didn’t work.

I would like to see TextWrapped unlinked from TextScaled, so my text can scale to fit in its box, regardless of length, without breaking newlines.

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9 Likes

Bump, I NEED THIS YESTERDAY! Where is this feature? TextScaled is essential for me, I wanna use it with AutomaticSize property which doesn’t work if TextWrapped is enabled. AutomaticSize + TextScaled does not work at all with TextWrapped and this is a simple fix.

5 Likes

TextScaled really needs to be paired with constraints now because of how restrictive it has been.

I had issues with this recently. Using a character from a Wikipedia page on non-breaking spaces seemed to fix the issue. Find it here.

Pasting the character to the DevForum directly prevented it from working for some reason, so I had to link my source instead.

Before fix (using regular spaces):
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After fix (using the “narrow no-break space” character):
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2 Likes

Roblox, come on already. This is simple, I don’t want to use scripts to automate my UI ingame, I want to see what it looks like when I’m making it so I don’t waste more time, UI design shouldn’t even require scripts to design it properly.

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I want to use Automatic Size for stuff and TextWrapped is my #1 opp.

So this is the issue I’ve been ripping my hair out about for the last few days. I’ve almost always used TextWrapped exclusively with TextScaled so I never even realised this would happen without TextScaled enabled. This needs to be fixed ASAP because it’s really confusing and makes no sense at all.

1 Like

am i being dumb or is TextWrapped not already uncoupled from TextScaled, and its only TextScaled that forces on TextWrapped.

Sometimes it seems like it saves TextWrapped as whatever value TextScaled is, and sometimes it works just fine. I have no idea what’s going on anymore