Decouple the Studio camera speed from frame rate

As a developer, navigating Studio with an excessively low or high FPS is difficult because the speed of the Studio camera is dependent on frame rate.

30 FPS


60 FPS

~240 FPS

I’m using an FPS unlocker to do this. I like to unlock my FPS when using my 144 Hz monitor for its smoothness. Of course, nothing above 60 FPS is officially supported to work, but it doesn’t take an unlocker to go below 60. To get around this, I can adjust the speed in Studio Settings, but then I have to change it back any time I use my 60 Hz monitor and don’t need the FPS uncapped.

Additionally, it is simply poor design. Programmers on Roblox know that delta time is king for keeping any sort of movement or animation at the same speed across computers.

I propose that the Studio camera’s speed be decoupled from frame rate to make navigation at high and low FPSs easier. Additionally, it would eliminate the need to frequently adjust the camera speed settings for developers on slow machines or using FPS unlockers.

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