This used to work in the past where I would change the default Animate script’s IDs to whatever I wanted. Now, it seems that only the default animation plays regardless of what I do.
I placed it in StarterCharacterScripts and nothing happened. I changed the run animation ID to ‘0’ and nothing happened (the default still played). I even messed around with the walk animation ID and the same result again. What is happening here? How exactly do I override these default animations with my own?