Default Animate script does not work when changing IDs

This used to work in the past where I would change the default Animate script’s IDs to whatever I wanted. Now, it seems that only the default animation plays regardless of what I do.

I placed it in StarterCharacterScripts and nothing happened. I changed the run animation ID to ‘0’ and nothing happened (the default still played). I even messed around with the walk animation ID and the same result again. What is happening here? How exactly do I override these default animations with my own?

Try what you have been doing and this

go to your animate script then the animation that you want to change then AnimationId to your AnimationId

R6

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R15

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