For context, a humanoid character is created inside a viewport using :CreateHumanoidModelFromUserId()
And then I use this line of code to destroy the Animate script inside so that I can play my own animations:
if fakechar:FindFirstChild("Animate") then
fakechar.Animate:Destroy()
end
I’m not sure if that has to do with the error at all. The error doesn’t break anything either and everything works fine, It’s just annoying seeing the error there without actually saying what the error is. How do I fix this?