After a recent update, I noticed that the chat window in my game Dungeon Quest was misplaced in an undesirable location. After investigating and playing around with a bunch of settings I noticed something odd in the newest default chat script.
Where I marked in red you can see this used xScale twice instead of using yScale for the second one.
I went ahead and forked a new version with the yScale plugged in and everything seemed to be working fine.
I believe this is a mistake as it leads to very odd behavior when trying to resize the chat window.