Default ControlScript/CameraScript appears in explorer?

The default ControlScript/CameraScript show up in the explorer when in Team Create, but does not in places without it enabled. Kind of an odd thing, and I’m not sure if this behavior is intentional or not, but it’s not obvious.

Archivable false objects don’t save with the place file. So when you run your game the scripts don’t exist. You also attached an empty baseplate.

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Huh, I didn’t know that. Ill change the OP, the default ControlScript/CameraScript having Archivable false as well as showing up in the explorer seems weird to me.

Archivable false objects exist in the game, they just don’t save. Being in the explorer just means that it’s in the game.

I got that now, I’m still confused as to why the default scripts show up at all though.

In all honesty, I’d prefer if this “buggy” behavior was intentional and the behavior for these. IMO showing them in the explorer but setting archivable=false is more intuitive and makes them easier to find than requiring people to go into play solo and copy them from there.