Default LocalSound script error

Today many users began reporting that this error was getting spammed locally in my game, causing crippling lag that made the game unplayable. The error comes from the default LocalSound character script. Implemented an easy single-line script to stop it on my end.

This is the game. The last time I edited any scripts was about a week and a half ago. It’s pretty simple to fix the LocalSound script by just asserting that the sound variable is not nil in the event callback, so that’s what I’ve done.

Is SoundService.RespectFilteringEnabled true?

What did you do to fix this?

Edit:
Ah nevermind, you mean you inserted a blank script to replace this local script?

Are you destroying sounds parented in the character often?

Can you leave a link to your game?

Just added it to the main post. Thanks!

Sorry to necrobump this but I’m having a similar issue, have you found a solution?

You can replace the default sound script. It’s written in the first post.

Please add more information on your specific case if you want a different solution.

Dang, sorry we missed this. @anon89973268 - would you mind filing again? We’ll get to that one. Apologies.