Default R15 Player Animations Now Include Strafing and Backpedaling [Beta]

This was covered in a message that is right above yours:

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very cool
the head tilting down when moving forward could be tweaked a bit but otherwise very solid

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What was changed to address the animation limit issue?

How could I disable this feature since i’m making my own Custom Strafing Module.

I have found the property however disabling UseStrafingAnimations will not work why is this?

I have a very weird bug, could you address this please?

EDIT: Here’s a place file with the bug.
WalkBug.rbxl (131.7 KB)

Press LeftALT to toggle slow walking on/off.

More details about the bug:
The floating happens not only when the speed is reduced, but with the normal speed on some strafing animations.
Strafing Right or Back makes the character float.
Strafing Left doesn’t make it float.

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This should be addressed. I’ll try to reproduce this as well later. Could you send a file?

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I’ve attached a place file to my post above, and provided more details about the bug.

I can’t reproduce the issue. I’m using mouselock.

Do you have the StrafingAnimations Beta feature activated? Perhaps you are in the Beta program?
We’ll be removing the Beta feature option shortly.

It will be activated with flag flips “shortly”.
Essentially,
A) Successful animation loads will no longer count against the limit.
B) The limits on animation flood will be relaxed slightly.

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That’s huge, thank you. :slight_smile: After flip if everything goes well maybe consider posting to the threads I linked earlier with more specific numbers / details, lots of people have been waiting on improvements to this limit.

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Could you address this bug? Place file is attached.

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UPDATE: New features changes related to the “10 new animations per 10 seconds cap”.

  • Successfully loaded animations no longer count against the cap.
  • The cap has been roughly doubled in size.
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Thankyou for your feedback!
We are addressing this issue.

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For some reason this feature has stopped working in my studio and I’ve changed nothing that would disable it. Any reason why it wouldn’t be working?

I think this looks great but i can’t stop thinking if this feature will be default like Pivot. I still think it was unnecessary and useless update and some people liked it but thats not the case now. As an Animator i think this will save me from coding a character to play different movement animation whenever a player moves to another direction.

Shift-Lock might be a problem and i wish it was suitable for the R6 but R15 would be more suited for this update.

Due to its new system there will be/might be a lot of bugs and integrating this feature into old/previous updated games can be exhausting but I’ll give it a shot.

I wish I could use this future but because it is a beta feature and I have not been accepted I am afraid it will be a while before I will. :frowning:

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Its not a beta anymore…its released?
image

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Oh, my bad. I did not really understand what that part meant until now. Thank you.

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My game won’t save the UseStrafingAnimations state.

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