I wonder if it will support r6, does it means something coming big for avatars?
I still don’t understand. The feature simply doesn’t work, no matter if either of those are on or off in any specific order.
https://gyazo.com/ad74e032408175074d847d0d103794ba
I’ve tried it with a tool which has an over-the-shoulder view too and disabled AutoRotate (without shiftlock enabled), and it doesn’t work on those either. The animations do appear within the Animate script though.
EDIT: It ends up just like someone else here, I have this error message.
I’m on a baseplate!
EDIT 2: It turns out that to fix this, you have to unequip your run animation AND walk animation. To me, the animations look a bit odd and somewhat sissy, especially the new front running one.
This warning tells you that your account has an overloaded Walk or Run that does not support strafing.
We wanted people to be alerted in this scenario vs. just seeing nothing change.
If this beta feature is popular, it is likely that strafing will soon be added to many Walks and Runs.
This update outright errors if you force standard animations onto players - without players even activating the strafe (at least when I tried), also the fact that there isn’t yet support for any default animations confuses me, is there any reason why this update was pushed out without the animations being entirely ready?
I would personally like to see this updated halted until these issues can be solved, literally cannot play my Roblox games in Studio without turning off the beta feature as the whole animate script errors (every single frame) and stops animating my character.
To clarify, this is the warning that caused the constant erroring…
Getting some very interesting bugs like this one, this feature needs some work but it looks good so far!
There are no plans to support R6 strafing at this time.
Excellent update, but unfortunately the Animate
script breaks when the Animation
in Game Settings
is set to Standard
then this warning along with this error is received:
Current fix is to set Game Settings > Avatar > Animation
to Player Choice
, dequip your run and walk animations on your roblox avatar.
Roblox has been killing it with these updates! How many do we have today so far, 6?
But the way this is implemented is a bit… janky to say the least? Having multiple animations inside a bundle and then having the animate script run them doesn’t feel very ergonomic and is very cluttery, not to mention it adds even more noise to the already bloaty default animate script!
Perhaps designing a system that uses the new IK instances so it would work for all bundles? I’m not exactly sure how that would work with replication, but that’s just a concept.
Anyways, this seems like a really interesting thing to work on, and I might even try doing it myself. Really appreciate the work you guys do!
Yeah no one likes how they do their default Animate
script, the way it’s setup is downright botched, they still load animation from Humanoid
instead of the Animator
, they are still using wait
instead of task.wait
, that one aint that big of a deal but still, and worst of all, every time an animation plays, they run Humanoid:LoadAnimation
again, creating a new AnimationTrack
and playing it, which is like, what?
Quite looks pretty interesting! Although once creating a script that would enable the AutoRotate
, change the gravity of the Workspace
to Rthro and playtest, it appears that it prints an issue indicating that there is no information regardless of linear velocity for both walking and running situation:
I’m getting “Strafe blending disabled. Not all quadrants of motion represented,” no matter what I do. I’ve tried several character models (R15 and Rthro), have toggled AutoRotate and RotationType to all permutations, but still no dice.
Maybe I’m missing something?
I can’t put into words how great this update is but it is a little sad that such animations aren’t available for R6 characters aswell, and yes I understand the goal of the platform is fully migrate to R15
90% of the time this is due to having Walk or Run overridden for your avatar.
Try clicking on Avatar from your home page and deselecting any selected Run or Walk.
I have been waiting for something like this forever! thank you so much! however will there be a way for developers to use this more easily? as in making it so that you can make less animations and have the same results? also will video frame be coming out soon since theres tons of updates?
I’ve noticed you guys are releasing a lot of “small” updates that are slowly making Roblox more realistic. Just wanted to let you know, and I speak for many other people too, that I really appreciate it and I like how they are in beta so you can let developers throw out their feedback before the final release. Thanks a lot.
Gave this a go but not seeing any change. Any other ideas? Or should I send experience ID somewhere?
Just as cryptic says, you need to go to your roblox avatar. and unequip the run and walk animation for the strafing to work.
Looks pretty cool, looks realistic. I think this would benefit games that support r15.
NO WAY REALISTIC FEATURE COMING
thank god for this update, i think i remembered this was a thing from battle royale kit before.
Some people have reported issues with Game Settings->Avatar->Animations set to “Standard” rather than “Players Choice”.
We are looking into this. You might want to check those settings for your place.