Player’s RespawnLocation property:
The Roblox Docs say the following about the RespawnLocation
property of a Player:
“If set, the player will respawn at the given SpawnLocation. This property can only be set through Lua and must contain a reference to a valid SpawnLocation, which must meet the following criteria:”
" If RespawnLocation is not set to a valid SpawnLocation then the default spawning logic will apply. For more information on this see the page for SpawnLocation."
So if I set a Player’s RespawnLocation
to a valid SpawnLocation
, the “default spawning logic” should not apply, right?
The issue is that it does. Even when I specify a Player’s RespawnLocation
the Player will still respawn at any of the SpawnLocation
s which are Neutral
.
SpawnLocation’s Enabled property:
The Roblox Docs say the following about the Enabled
property of RespawnLocation
s:
“Sets whether or not the SpawnLocation is enabled. When disabled players cannot spawn at the SpawnLocation and the SpawnLocation.AllowTeamChangeOnTouch functionality is disabled.”
The issue is though, this isn’t true either. Even if I have only one spawn with Enabled
set to true
, the Player still manages to respawn on any SpawnLocation
which is Neutral
.
I’m making this post because it seems like a bug, but I wanted to gauge feedback from others on this.