*I’m not sure what category this goes under, so excuse me if it’s in the wrong one
Basically, the default roblox animations (I don’t have any custom movement animations or Animate script) start playing (walk, run, and idle) simultaneously. I don’t know what the issue is, so I will just show what happens:
did you set the priority correctly, like all other 300 topics already created about this
It’s not the priority, I set the priority to each one and it had the same result. It has nothing to do with the code because my code does not/cannot impact the default roblox Animate script. I am looking for insight as to how I can stop this (which is most likely a bug on roblox’s end) from happening
It was because changing the state messed up the default Animate script’s system, likely due to unoptimized code or the scripter did not anticipate people using Humanoid:ChangeState() for whatever reason