Default Roblox Animations Clashing

*I’m not sure what category this goes under, so excuse me if it’s in the wrong one

Basically, the default roblox animations (I don’t have any custom movement animations or Animate script) start playing (walk, run, and idle) simultaneously. I don’t know what the issue is, so I will just show what happens:

Video showing the issue
robloxapp-20250315-1340187.wmv (6.3 MB)

Image that shows ‘proof’

where code

postmustbeatleast30characterslong

did you set the priority correctly, like all other 300 topics already created about this that you could’ve found with one google search?

also where code

1 Like

did you set the priority correctly, like all other 300 topics already created about this

It’s not the priority, I set the priority to each one and it had the same result. It has nothing to do with the code because my code does not/cannot impact the default roblox Animate script. I am looking for insight as to how I can stop this (which is most likely a bug on roblox’s end) from happening

you seem smart enough to solve this problem yourself then??

Can’t ask a question no more bruh if you aint know the answer why did u respond

because in your reply you seemed like you knew EXACTLY what the real problem was

Just stop if you don’t know the answer

It was because changing the state messed up the default Animate script’s system, likely due to unoptimized code or the scripter did not anticipate people using Humanoid:ChangeState() for whatever reason

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