Defend The Train Changelog

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Version 0.6.6 BETA
This update adds a new special wave, makes a handful of fixes n’ changes, and removes the Christmas content.

Added

  • Added new special wave (Ambush)
  • Added new sticker (Thank You)

Fixes

  • Fixed Subway’s gap check not covering certain layouts
  • Fixed UFOs being unable to target rescued players
  • Fixed UFOs being able to target captured players
  • Fixed Cranked timer counting down during cutscenes
  • Fixed Cranked timer scaling based on literal playercount and not starting players
  • Fixed Weaponry resetting max passenger count on the Forest campaign
  • Fixed Rapid not displaying what wave a single special wave will show up
  • Fixed special object healthbars not drawing through walls if the Enemy Radar is active
  • Fixed vote tooltips occasionally being stuck on-screen
  • Fixed sniper bullets not respecting the Basic Bullets setting
  • Fixed Transport Helicopter’s passengers not having a tool animation
  • Fixed default lobby’s upgrade signs mistakenly being anchored after a wave

Removed

  • Removed EXP caps from the Borrowed Technology, Budget Bomber and the Blunderbrass
  • Removed Toy Workshop
  • Removed Glacier Palace
  • Removed Toy Room
  • Removed Aurora’s Peak

General Changes

  • Set Christmas items off-sale
  • The last played gamemode rule will now be ignored if playing in a different game type
  • Extra Sector can now be bought if any sector is missing on Subway
  • Reduced UFOs’ spawn rate on boss waves
  • Reduced Scapegoat’s base health from 100 > 75
  • Reduced Scapegoat’s Health upgrade increment from 25 > 20
  • Reduced Scapegoat’s Recharge Time upgrade increment from 2s > 1s
  • Increased Scapegoat’s Recharge Time upgrade max from 4 > 5
  • Increased Blunderbrass’ mini-crit multiplier from x1.25 > x1.5
  • Increased Blunderbrass’ base projectile speed from 120 > 130
  • The Blunderbrass will no longer scale it’s projectile speed based on charge
  • Reduced independent Arsonist Bandit’s aim time from 1.25s > 1s
  • Reduced independent Shotgun Bandit’s aim time from 1.25s > 1s
  • UFOs are now listed on the wave warning
  • Updated UFO sounds
  • Updated Micro Uzi
  • Updated Dinner Blaster
  • Updated Police Bike
  • Updated Police Car
  • Returned lobby to normal
  • Returned UI colour scheme to normal
  • Updated Gallery

CREDITS

NOTES

Small update this week as it mainly served to remove the Christmas content. We’ll be working on a RBLXWare update the rest of this month, so for DTT we’ll see you innnn February :v:

Documentation

New Special Wave

This update adds Ambush, a new special wave that essentially serves as an Endless counterpart to a lobby encounter. If you’re familiar with the Bandit Enforcer’s fight, this is similar in that after the wave ends, the station will be raided by a swarm of police officers. Your task is to simply stay alive throughout all of it and fend off the constantly spawning officers.

The duration is based on wave time, so early game this should be a breeze with only a minute long raid, but in later waves this can reach up to a bit over 2 minutes. This special is disabled on Rapid and in Campaign mode, though when it’s added it will be enabled in the Highway campaign!

Lore Additions

For those who take an interest in this game’s world, this update includes our first new additions that we wanted to make to the game’s lore. Previously we’ve kept when the game takes place to a simple “in the modern day” answer due to the fact that I wasn’t entirely sure if I wanted to commit to something and because there was no real passage of time, which as a result also made us leave the ages of the lore’s more important characters a mystery.

Today though that changes, as I’ve now given official birthdays to all of the characters which may be viewed in the Encyclopedia. Some characters of course are kept as a total mystery, but there is now one available for most characters. This also means that there’ll now be a passage of time between campaigns as those depict entirely canonical events that happened in the timeline.

The DTT timeline now officially takes place in the year of 2024. More specifically, the Ghost Town mission was between May 19th - 20th and the Forest campaign takes place between July 8th - 9th. As new campaigns get added with the exception of a planned prequel campaign, the timeline will move forwards by a few months. I imagine the months wouldn’t move by too quickly to where we’re catching up to time in the real world, so we of course won’t have to visibly age the characters as the timeline moves ahead.

I will add a date display in-game in the near future as I need to think about how I should do that, but these two additions are only one of a few that we have planned. No concrete plans yet, but we are interested in getting some short prequel comics made that’d depict the backstories of certain characters as I believe that’d be a good avenue to do that since we cannot shove all of it in-game.

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