Version 0.2.1 ALPHA
This update adds a new gamemode alongside revamping the Settings & Statistics UI.
Added
- Added new gamemode (Rapid)
- Added highscores for other gamemodes and difficulties
- Added the ability to change controls for special keys
Fixes
- Fixed enemies being able to shoot earlier than intended when spawning
- Fixed ad inspect not closing on wave start
- Fixed not being able to vote when using a controller
- Fixed not being able to change playing status while dead during an active wave
- Fixed Bandit Queen’s Cannonball not blowing up when destroyed if the main vehicle no longer exists
Removed
- Removed Controller binds for Playing & Class Select
General Changes
- Enemies will now spawn where the most people are rather than a random player’s position
- Reduced Bandit Queen Turret attack duration from 6s > 4s
- Increased height of the Bandit Queen’s Turret Operator
- The Bandit Queen’s Cannonball will now ignore a sector doused in fire from the Molotov
- Enemies listed as “Strong” will now appear with a flashing cyan outline on their icon
- Enemies listed as a “Boss” will now appear with a flashing red outline on their icon
- Boss Wave warnings will now display an icon behind their name
- Increased volume of the Boss Wave Warning jingle
- Reduced amount of blur visible when at very low health
- Updated Statistics UI
- Updated Settings UI
CREDITS
- ssails - Assets/Textures
NOTES
This update was something I figured I’d put out to clear our plate for this Halloween. Originally, this was intended to release on September 30th with the removal of the Summer event, though that update will instead include no major changes and mostly just serve as the removal of the Summer content.
Documentation
Rapid
Rapid is a new gamemode that changes how the waves are structured. In this gamemode, the wave time is cut shorter at the cost of players only being able to stop for upgrades, respawns, and intermission breaks every 4 waves.
Statistics Menu
The Statistics menu has been updated to display highscores for each gamemode on each difficulty rather than only keeping track of Standard on Normal. You can flick through the other difficulties by clicking the text on the top right!
Settings Menu
The Settings menu has been updated to be more flexible and easier to use. The main page functions the same as it did in the original, though overall has a few new additions:
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The sounds & music listings no longer appear on the right side and instead show up as it’s own page. These are hidden by default and will show up if one of the respective settings are flipped to “Custom” in the General section.
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Music & Sounds now have the ability for players to change the volume of their custom sounds and also preview what it sounds like without having to hear it regularly in-game. A reset button has also been added which resets the listing back to the defaults.
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A Controls section has been added! This allows players using a keyboard or controller to rebind some of the special keys to their own preferences. Those on mobile that are not using a Keyboard or Controller will not see this section.
Enemy Update
Enemies have been updated to no longer allow them to shoot early at the front before arriving and have had their spawning slightly changed to prevent a small group at the front being able to throw the game.
Now when an enemy spawns, instead of picking a random player’s position to move to they will now choose a random player in the most populated train sector. This means if a majority of the players are standing on the back and one person is standing at the very front, the person at the front will always be completely ignored for enemy spawning.
Progress Report
What’s next? Like I said earlier in this post, the next update will mostly just be for removing the Summer event with the next actual content update being the game’s Halloween update. Unlike this Summer, the Halloween update for this game will likely be the first one in our run. This is now what our ALPHA to-do list looks like:
- Emotes Framework [Halloween]
- First Person Viewmodels [Christmas]
- Train Voting [Christmas]
- Track Submission Catchup [Post-Christmas]
- Performance Improvements/Old Code Cleanup [Overtime]