Version 0.5.3 BETA (Easter Update)
This update puts on a sale of Easter & Spring themed items for the month.
Added
- Added new weapon (Heal Spray [Medic, Secondary])
- Added 8 new skins (Rabbit Tribe (Limited), Engineers, The Bootleggers [Gunslinger, Medic], Moai [Gunslinger] (Limited), April [Gunslinger] (Limited), Farm Mascot [Psycho] (Limited), Beaster Bunny [Psycho] (Limited), Tango [Psycho])
- Added new style (Bunny Mascot [Default, Gunslinger] (Limited))
- Added 4 new weapon skins (Magum [Sniper], Shake [gokruu Cola], Special Purpose [Roadside Rampage], Frying Pan [Baton])
- Added 2 new emotes (Burger, Battle Cry [Psycho])
- Added wave warning icons for Sacred Ocean and Naval Harbour
Fixes
- Fixed controllers having an incorrect cursor position while aiming with the Gunslinger’s Leverage
- Fixed players rarely being left behind at the start of a wave
- Fixed Subway’s Plank becoming unbuyable if the furthest sector in Cart Swap was destroyed
- Fixed Bandit Queen’s third phase not scaling health by playercount
- Fixed Toxic Waste not granting assist EXP for enemy damage
- Fixed spectate’s exit button covering the train health
- Fixed earned items UI not appearing on join
- Fixed Dart Gun being able to display decimal numbers
- Fixed Cupcake’s animation priorities
- Fixed Beach Lounging being incorrectly positioned in viewports
- Fixed Dr. Fuzzy’s hat being incorrectly aligned in viewports
General Changes
- Ownership of the Missile Launcher will now be reset if the owner does not activate after a set of waves
- Newly joining players are now given a set of lives in Limited Respawns based on current wave
- Zoom can now be toggled in-between firing cooldowns
- The Stun Gun now deals instant damage to stunned enemies
- Increased Stun Gun’s EXP gain per shock tick from 1 > 2
- Reduced Dinghy’s passenger’s max damage from 10 > 6
- Reduced Military Corvette’s missile fire rate from 0.2s > 0.4s
- Increased delay of the Transport Helicopter’s passenger dropoff from 1s > 1.5s
- Boarding enemies are now indicated on the wave warning UI
- Weapons with meters now have coloured text
- Cranked timer now respects the Tag Visibility setting
- Adjusted nighttime lighting on Downtown
- Updated explosion particle
- Updated Gallery
CREDITS
- ZXEZX, @BriggeyBruh, @doshcollector, @exwumm - New Weapon
- @BriggeyBruh, @yg237, @Maid_Commander, wiiwave - New Skins
- @whimsicalducks999, @doshcollector, @matteo19919, peep_island - New Weapon Skins
- Presenting_Nuke - New Emotes
- @ssails, @BriggeyBruh - Assets/Textures
NOTES
After cutting them out of our schedule for years, we’ve decided to put out an update for Easter! I’ll start by stating that this is NOT considered an event and is simply a sale in the shop. I had no plans on adding any themed tracks for this update, though I did want an excuse to get some of our old skin stockpile from the early Alpha days out as for the longest time we’ve never really had a chance to release them!
I’m unsure if I’ll release anymore Easter or Spring themed items in the years to come as this season is the one we run dry on ideas the quickest, though any of the items added this year will come back on-sale every year just like how we’re going to handle any of the other limited shop items. The items will go off-sale on April 22nd, 2024.
Documentation
New Weapon & Balance Changes
New to this update is the Heal Spray, a simple healing secondary item for the Medic. Upon using it, you will spray a cloud of smoke in front of your character that will linger for a set amount of time healing anyone inside of it’s radius. It functions similarly to stock’s Heal Ring upgrade, though it is much faster and offers more healing overall.
This item will probably be one of the last healing related items released for a while (bar the fabled Medicopter) as I’d like to get some more unique weapons for the Medic done that instead focus on stat buffs. I think I’ve covered just about anything meaningful at this time with healing!
The Stun Gun has received a few minor changes this update as well! To make the thing not feel clunky, hitting already stunned enemies will now deal what that shock damage would’ve been in an instant. This of course doesn’t make the weapon some enemy killing machine and keeps it’s function as a support tool, though I did find it to be strange how your shots would magically do absolutely nothing, so that is no longer the case. I’ve also gave it a slight increase in EXP gain per tick!
Missile Launcher Ownership
A change has been applied to the Missile Launcher upgrade that will now clear it’s ownership if the buyer has not activated it within 3 waves. Before, ownership would only be cleared if the owner has died or left the server which could result in situations where they’d forget to even activate the missile but still just never die, leading to a wasted upgrade. This change should help alleviate this problem a bit!
Progress Report
Unfortunately this update I was unable to get the first arcade game completed as there were still some assets incomplete and I did want to spend some extra time polishing things up, so I can guarantee that “The Chef” will instead be included with the next update.
After this, we’re going to be focusing heavily on the Campaign mode!