Version 0.6.7 BETA (Anniversary Update)
This update adds a new weapon, implements a handful of fixes n’ changes, and kicks off a sale of the previous event items!
Added
- Added new weapon (Ammo Bag [Medic, Secondary])
- Added new style (Home Defender [Otherworldly])
Fixes
- Fixed spectate and gallery controls not unbinding on respawn
- Fixed played special waves rule not properly working
- Fixed enemies being unable to fire at drones
- Fixed boarding enemy pathfinding occasionally being able to get stuck when waiting for movement to a point to finish
- Fixed forced refills not ignoring refill cooldowns
- Fixed buying Weaponry incorrectly listing the amount of current passengers on each sector
- Fixed back clipping catches sometimes missing on campaign lobbies(?)
- Fixed certain projectile trails not facing the camera
- Fixed being able to reset during campaign ending cutscenes
- Fixed campaign ending cutscene lighting appearing incorrectly if damage is taken during it
- Fixed fire on the Cargo Truck appearing incorrectly
- Fixed image resolution on ad inspect
General Changes
- Re-enabled Anniversary badge
- Set previous event items on-sale
- Explosive damage cooldowns are no longer universal
- Reduced amount of refills available in Short Stocked
- Updated Bomb Transport
- Unrestricted Bomb Transport on Stacked and Sudden Death
- Unrestricted Bomb Transport when there’s a single sector left
- Boarding enemies will no longer switch to simplified pathfinding with a line of sight unless within a certain distance
- Reduced Blunderbrass’ fuse time from 0.7s > 0.5s
- Increased Blunderbrass’ projectile speed from 130 > 180
- Reduced Blunderbrass’ mini-crit threshold from 0.25s > 0.2s
- Melees can now hit multiple targets at once
- Increased Tomahawk’s base recharge time from 5s > 4s
- Planted objects will no longer collide with each other
- Planted Scapegoats will now refresh when the Health upgrade is changed
- Increased speed of actions in The Chef
- Updated Gallery
CREDITS
- @matteo19919, @ssails, doshcollector - New Weapon
- GuilRoman - New Skin
- @BriggeyBruh - Assets/Textures
NOTES
Today is Defend The Train’s 5th anniversary! We’ve been hard at work on the big updates for this year, so to celebrate there is now a week long sale going on for the previous event shop items! Be sure to grab anything you missed throughout the week, otherwise you’ll have to wait till the next season!
It feels surreal to know that we’ve already been at it for 5 years, especially cause we’re not even done the Beta yet! It was only so long ago that we were celebrating RBLXWare’s 5th… and that’s approaching it’s 10th so soon?!
I don’t got much else to say about this milestone other than a reminder of our packed year. My goal is to finish Defend The Train and finally get the game out of Beta, so that means getting these two last big big updates out the door. We’ve been hard at work on the Highway campaign still, so I expect that to be done in the coming months with the Versus update coming in the Summer. There’s of course smaller things to be done in-between then, though those two things are still our biggest goals for this year.
As some of you may already know, Defend The Train is my last live service game. After this game’s outta Beta, we’ll be moving onto making one & done projects (such as an adventure game) both on Roblox and a few demos off of the site to test the waters. While we work on those, we’ll routinely update our three existing games with content. For this game, that essentially means we’d continue to make new campaigns, train types, tracks, and more!
I’ll see yall very soon in the next update! The anniversary sale will end on March 1st, 2025.
Documentation
Special Wave Overhauls
Bomb Transport has been overhauled to instead revolve around protecting the crate from being shot as opposed to it just being tied to one of the sectors blowing up. Enemies will now shoot at the TNT crate directly and deplete it’s healthbar. If it runs out of health, it’ll blow up and deal a great amount of damage to the train like before. This should help make the effects of this special have more weight to it, as before this special was really only a problem if the sector the crate was placed on was low already.
Since the Ammo Bag exists now, I’ve also went ahead and reduced the amount of refills available in each ammo box during the Short Stocked special wave. It’s of course still possible to survive without a Medic using the Ammo Bag, though the special should feel more noticeable across all difficulties.
New Weapon & Balance Changes
This update adds the Ammo Bag, which as the name implies is an ammo… bag… that you can… place down! It comes with a set amount of uses that your team can refill their weapons from. It functions the exact same as a regular ammo box does other than it being portable and it’s limited uses.
This item can be equipped in the secondary slot for the Medic. It should prove useful in situations where the train’s ammo box may be too far, you want to give ammo to a teammate positioned far away, there’s a limited amount of refills, or to simply just save yourselves the trip. You’re able to refill from your own bag when pairing it with something like the Dart Gun or Stun Gun, though no EXP will be attributed from the refill.
For balance changes, they mostly focus on the Blunderbrass which sets to make the weapon faster overall. The fuse time has been cut down to half a second, so to accommodate I’ve greatly increased the projectile speed which should help make the thing feel nicer to use. The trails on projectiles have all been fixed as well, so it should be much easier to tell where your shots are actually going now.
Melees have universally been given the ability to multi-hit which should help give them some more utility. Aside from that, I made the Tomahawk’s recharge time slightly faster which should help greatly when upgraded, as previously it felt like thrown ones returned too slow and didn’t feel great to use.