I ran into a little problem.
I have made a tree and name all of its leaves a specific name.
I want to make all leaves shake:
script (totally free model)
pos = script.Parent.Position pos = Vector3.new(pos.x, pos.y-0.2, pos.z) x = 0 z = 0 T = -99999 tall = script.Parent.Size.Y / 2 math.randomseed(tick()) rand = (math.random(0,20))/1 while true do x = pos.x + (math.sin(T + (pos.x/3)) * math.sin(T/70))/15 z = pos.z + (math.sin(T + (pos.z/4)) * math.sin(T/10))/12 script.Parent.CFrame = CFrame.new(x, pos.y, z) * CFrame.Angles((z-pos.z)/tall, 0,(x-pos.x)/-tall) wait() T = T + 0.12 end
I don’t want to copy and paste this into every leave block on the map because it time-wasting.
how could I define all parts that share the same name?
(pls I’m a noob at programming)