I need to make two blocks that when touched, will kill the player, set their team, and spawn them in a different location.
local teamChangeRed = script.Parent.Red
local taemChangeBlue = script.Parent.Blue
local debounce = true
local redTeam = {}
local blueTeam = {}
function TeamSetting(tableName1,tableName2,playerName)
if not table.find(tableName1,playerName) then
table.insert(tableName1,playerName)
end
if table.find(tableName2,playerName) then
table.remove(tableName2,table.find(tableName2,playerName))
end
end
function RedTeam(Hit)
local humanoid = Hit.Parent:FindFirstChildWhichIsA("Humanoid")
if humanoid then
local player = game.Players:GetPlayerFromCharacter(humanoid.Parent)
if debounce then
debounce = false
TeamSetting(redTeam,blueTeam,player.Name)
print("You Have Joined Red Team")
player.RespawnLocation = script.Parent.SpawnLocation1
humanoid:TakeDamage(100)
wait(1)
debounce = true
end
end
end
function BlueTeam(Hit)
local humanoid = Hit.Parent:FindFirstChildWhichIsA("Humanoid")
if humanoid then
local player = game.Players:GetPlayerFromCharacter(humanoid.Parent)
if debounce then
debounce = false
TeamSetting(blueTeam,redTeam,player.Name)
print("You Have Joined Blue Team")
player.RespawnLocation = script.Parent.SpawnLocation2
humanoid:TakeDamage(100)
wait(1)
debounce = true
end
end
end
teamChangeRed.Touched:Connect(RedTeam)
taemChangeBlue.Touched:Connect(BlueTeam)
hi i did it as you want it
there is a picture of objects to
name objects like in the picture
or there is a link for try in studio
https://www.roblox.com/library/9107851255/TeamSystem
i hope it helps
i have put the players to arrays for teams that way you can create gui or team system to colourise them as you wish