I have been using mesh deform to build roads because my map island is 100% mesh, so using mesh deform is better to stick the ‘part’ to the ground.
However the problem is that after making a lot of roads, I have discovered that the collision of these roads are sticking to the original collision and not the updated shape despite having the “precise” collision setting.
Is there a way where I can “fix” the collision or apply an alternative solution?? I would appreciate help. Thank you.