Deformed mesh collision problem HLP!

I have been using mesh deform to build roads because my map island is 100% mesh, so using mesh deform is better to stick the ‘part’ to the ground.


However the problem is that after making a lot of roads, I have discovered that the collision of these roads are sticking to the original collision and not the updated shape despite having the “precise” collision setting.

Is there a way where I can “fix” the collision or apply an alternative solution?? I would appreciate help. Thank you.

I could be wrong, but I think you have to use normal parts for collisions

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