We depend on SortedMap MemoryStoreService uptime when saving player data in Jailbreak. Around ~16 hours ago we started seeing tens of thousands of players affected by some service degradation that has not subsided. Here is a graph of the errors going from 0 to tens of thousands.
We have not updated our game in ~4 days at ALL, and the last time we touched this data store code was well over a month ago. We are well within memory store budgets, etc., utilizing on average just ~7% of our budget, so it’s nothing there.
The other info is that we aren’t getting an explicit error from MemoryStoreService… it’s just that it’s taking >30 seconds to return (when it should take less than a second), and so we’re timing out the request ourselves.