Hello, the delay between jumps does not work, what’s the problem?
Output say nothing
My script
local Players = game:GetService(“Players”)
local LocalPlayer = Players.LocalPlayer
local function onCharacterAdded(character)
local humanoid = character:WaitForChild(“Humanoid”)
local canJump = true
local jumpCooldown = 2
local lastJumpTime = 0
humanoid.Changed:Connect(function(property)
if property == "Jump" and canJump then
local currentTime = tick()
if currentTime - lastJumpTime >= jumpCooldown then
canJump = false
lastJumpTime = currentTime
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
canJump = true
end
end
end)
end
if LocalPlayer then
LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
if LocalPlayer.Character then
onCharacterAdded(LocalPlayer.Character)
end
end
This also works to not allow the player to jump:
local function DelayPlayerJump(Player: Player)
Player.Character.Humanoid.JumpPower = 0
task.wait(0.5)
Player.Character.Humanoid.JumpPower = 50
end
1 Like
Does this still play the animation?
I know the usual method is to set the humanoid’s jump property to false when they try to jump on cooldown.
Can you say more about this method?
Bro dosnt work, my script
local function DelayPlayerJump(Player: Player)
Player.Character.Humanoid.JumpPower = 0
task.wait(0.5)
Player.Character.Humanoid.JumpPower = 50
end
game.Players.PlayerAdded:Connect(function(Player: Player)
Player.CharacterAdded:Connect(function(Character: Model)
local Humanoid = Character:WaitForChild(“Humanoid”)
Humanoid.Jumping:Connect(function()
task.spawn(function()
DelayPlayerJump(Player)
end)
end)
end)
end)
local JUMP_COOLDOWN = 3
local Character = script.Parent
local Humanoid = Character:FindFirstChild(“Humanoid”) or Character:WaitForChild(“Humanoid”) – Our player’s humanoid
local canJump = true
local function onStateChanged (_, newState)
if (newState == Enum.HumanoidStateType.Jumping) then
canJump = false
Humanoid:SetStateEnabled(“Jumping”, false)
task.wait(JUMP_COOLDOWN)
canJump = true
Humanoid:SetStateEnabled(“Jumping”, true)
end
end
Humanoid.StateChanged:Connect(onStateChanged)
I found good script, thank you all for help