I have an event that I fire 3 times on the server for each reward a player gets. However, on the client I want these rewards to pop up staggered. so there’s like a second between all 3 appearing.
At the moment, I’ve got the first one appearing, then 2 seconds later the other 2. I’m unsure how to go about staggering the other 2, or if in the future, allowing staggering for several reward notices to appear.
GameService.Rewards:Connect(function(rewardType, amount, description)
local NewReward = HUD.Rewards.Prefabs.Template:Clone()
-- TODO - DELAY HOW LONG BEFORE VISIBLE
if self.LastRewardNotice + 1 < tick() then -- Make visible instantly
NewReward.Visible = true
else
task.delay(2, function()
NewReward.Visible = true
end)
end
NewReward.Parent = HUD.Rewards
self.LastRewardNotice = tick()
end)
Please don’t suggest I just delay each send on the server, it’s not going to happen. The server needs to send all 3 instantly.