take a look at this:
is there any way at all to fix this?
preferably i dont want it to be tracking the server since moving and it going to the sides honestly kind of sucks
take a look at this:
is there any way at all to fix this?
preferably i dont want it to be tracking the server since moving and it going to the sides honestly kind of sucks
Pass the client position of the character to the server through the remote event and set the ball’s initial CFrame to that. You’re probably currently setting it to the character’s server position which make it seem delayed for you but correct for other players
yeah but then comes the issue of exploiters setting the position to nowhere near their character
yup, this is the problem of having perfect hit detection, the hit detection has to be done on the client, and the server has to verify it
this is a lot harder to do with projectiles, i’m pretty sure
but i’d say it’s very much worth doing it
ah wait, i can just use magnitude to check
thank you all for the help
I used to think like this as well, but then I understood that it’s just not worth making the experience for everyone worse due to exploiters (which compose an extremely small percentage of the player base for the vast majority of games). And besides
in this case you can just do this. Glad you figured it out and that I could help
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