Delay using velocities?

Im currently creating a game similar to “Touch Football” a soccer/football game but I’m facing a problem which really kills the gameplay. Whenever a player kicks/collides with the ball it takes 1 second for the hit to actually register and I have tried setting the ball’s NetworkOwner to nil but nothing seems to work. If there are any alternatives or any fixes please let me know. (This is also my first post so I do not know how to do a lot of stuff regarding dev-forums lol)

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Have you tried setting it to the player?

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Yes I have. It didn’t fix it and it actually broke the code.

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I have solved this by myself a while ago. (Use touched events for hitboxes in a local script)

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