How to delete a local script from a local script?
I tried this:
local player = game.Players.LocalPlayer
player.diedEvent:Destroy()
But then there is an error:
Anyone know how to do this? Thanks!
How to delete a local script from a local script?
I tried this:
local player = game.Players.LocalPlayer
player.diedEvent:Destroy()
But then there is an error:
Try using :Remove
or :WaitForChild
like this?
player:WaitForChild("diedEvent"):Remove()
The stack trace basically traces back what functions called what in the events that lead to the error, it’s useful for debugging to see what function caused the error.
So yes, in a way it’s considered an error.
Hmm, but then whats wrong?
I dont know whats wrong!
Try this,
local player = game.Players.LocalPlayer
local event = player:WaitForChild("diedEvent")
event:Destroy()
line 6 is this
Maybe send us a screenshot of what is in the player while you are testing the game.
May I have a screenshot of what this ‘diedEvent’ is?
And also is diedEvent a parent of the player?
Sure, this is a work around for an inf live gamepass,
This is the diedEvent:
local function teleportToLobby()
TeleportService:Teleport(8832292226) -- change to lobby ID
end
local function startTimer()
local timer = 15
repeat
timer = timer - 1
ScreenGui.Died.timer.Text = timer
wait(1)
until timer <= 0 or extra_life == true
if extra_life == true then
reviveEvent:FireServer()
ScreenGui.Died.Visible = false
else
teleportToLobby()
end
end
boughtLifeEvent.OnClientEvent:Connect(function()
extra_life = true
end)
ScreenGui.Died.continue.MouseButton1Down:connect(function()
MarketplaceService:PromptProductPurchase(player, 1255419788)-- change to product ID
end)
ScreenGui.Died.btl.MouseButton1Down:connect(function()
teleportToLobby()
end)
diedEvent.OnClientEvent:Connect(function()
ScreenGui.Died.Visible = true
startTimer()
end)
The main thing I want to do is if he have the gamepas, it will cancel the teleporttolobby event, by deleting the script from the other one, the other script (which we have a problem in it):
local Checkifowngamepass = game.ReplicatedStorage.Remotes.CheckIfOwnGamepass
local player = game.Players.LocalPlayer
local ScreenGui = player.PlayerGui.MainGui
local objective = ScreenGui.ObjectiveFrame
local timer = ScreenGui.TimerFrame
local event = player:WaitForChild("diedEvent")
Checkifowngamepass.OnClientEvent:Connect(function()
if objective.Visible == true then
objective.Position = UDim2.new(0, 0, 0.5, 0)
wait(2)
objective:TweenPosition(UDim2.new(-0.5, 0, 0.5, 0))
wait(2)
objective.Visible = false
end
if timer.Visible == true then
timer.Position = UDim2.new(0.5, 0, 0.02, 0)
wait(2)
timer:TweenPosition(UDim2.new(0.5, 0, -0.52, 0))
timer.Visible = false
end
event:Destroy()
repeat wait() until player.PlayerGui.MainGui.Died.Visible == true
player.PlayerGui.MainGui.Died.Visible = false
end)
And yes
Oh, I see! Try this…
local Player = game.Players.LocalPlayer
Player.Character:WaitForChild("diedEvent"):Destroy()
You Dont Need To Be Sory
Cuz your script is working! Thank you so much!