Deleted ROBLOX chat when trying to make teams for leaderboard

i mean, just read the title.

when you press the button on roblox chat ingame, it doesnt pop out

i really need it to work, just i dont know how i deleted it

I’m pretty sure thats roblox studio being weird, just restart or re install studio this happened to me a few months ago

all i did was insert some modulescripts for the Teams in leaderboard, then chat didnt even try to work

no. ingame its also broken so uhh

It’s a studio bug. Roblox has not messed with the chat at all.

Try deleting the module and see what happens. It could be the module causing the issue.

chat is back but, i need leaderboard teams like “Start” and “Winner!” that work

You don’t need a script in order to insert leaderboard teams. In explorer, close to the bottom, you’ll see a teams section. Hover over the teams section and click on the plus. Add the team item, and then you can mess around with the properties to make it the way you want it.

no. i already did that BUT when u touch the winpad of a tower, it will change your team from Start to Winner!

issue is it doesnt work when u touch that winpad

Then I would recommend checking out this Developer Article to learn on how to do that.

Can you show us the module code? Chances are that the module uses a SetCore method.

1 Like

ChatCommandsTeller:

– // FileName: ChatCommandsTeller.lua
– // Written by: Xsitsu
– // Description: Module that provides information on default chat commands to players.

local Chat = game:GetService(“Chat”)
local ReplicatedModules = Chat:WaitForChild(“ClientChatModules”)
local ChatSettings = require(ReplicatedModules:WaitForChild(“ChatSettings”))
local ChatConstants = require(ReplicatedModules:WaitForChild(“ChatConstants”))

local ChatLocalization = nil
pcall(function() ChatLocalization = require(game:GetService(“Chat”).ClientChatModules.ChatLocalization) end)
if ChatLocalization == nil then ChatLocalization = { Get = function(key,default) return default end } end

local function Run(ChatService)

local function ShowJoinAndLeaveCommands()
	if ChatSettings.ShowJoinAndLeaveHelpText ~= nil then
		return ChatSettings.ShowJoinAndLeaveHelpText
	end
	return false
end

local function ProcessCommandsFunction(fromSpeaker, message, channel)
	if (message:lower() == "/?" or message:lower() == "/help") then
		local speaker = ChatService:GetSpeaker(fromSpeaker)
		speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_Desc","These are the basic chat commands."), channel)
		speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_MeCommand","/me <text> : roleplaying command for doing actions."), channel)
		speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_SwitchChannelCommand","/c <channel> : switch channel menu tabs."), channel)
		if ShowJoinAndLeaveCommands() then
			speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_JoinChannelCommand","/join <channel> or /j <channel> : join channel."), channel)
			speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_LeaveChannelCommand","/leave <channel> or /l <channel> : leave channel. (leaves current if none specified)"), channel)
		end
		speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_WhisperCommand","/whisper <speaker> or /w <speaker> : open private message channel with speaker."), channel)
		speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_MuteCommand","/mute <speaker> : mute a speaker."), channel)
		speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_UnMuteCommand","/unmute <speaker> : unmute a speaker."), channel)

		local player = speaker:GetPlayer()
		if player and player.Team then
			speaker:SendSystemMessage(ChatLocalization:Get("GameChat_ChatCommandsTeller_TeamCommand","/team <message> or /t <message> : send a team chat to players on your team."), channel)
		end

		return true
	end

	return false
end

ChatService:RegisterProcessCommandsFunction("chat_commands_inquiry", ProcessCommandsFunction, ChatConstants.StandardPriority)

if ChatSettings.GeneralChannelName then
	local allChannel = ChatService:GetChannel(ChatSettings.GeneralChannelName)
	if (allChannel) then
		allChannel.WelcomeMessage = ChatLocalization:Get("GameChat_ChatCommandsTeller_AllChannelWelcomeMessage","Chat '/?' or '/help' for a list of chat commands.")
	end
end

end

return Run

ExtraDataInitializer:

– // FileName: ExtraDataInitializer.lua
– // Written by: Xsitsu
– // Description: Module that sets some basic ExtraData such as name color, and chat color.
local SpecialChatColors = {
Groups = {
{
— ROBLOX Interns group
GroupId = 2868472,
Rank = 100,
ChatColor = Color3.new(175/255, 221/255, 1),
},
{
— Stravolent
GroupId = 4406211,
Rank = 50,
ChatColor = Color3.new(1, 215/255, 0),
},
{
— ROBLOX Admins group
GroupId = 1200769,
ChatColor = Color3.new(1, 215/255, 0),
},
},
Players = {
{

		--- Left as an example
		--  UserId = 2231221,
		--  ChatColor = Color3.new(205/255, 0, 0)
	}
}

}
local tagColors = {
Mod=Color3.fromRGB(0,255,255),
Dev=Color3.fromRGB(236,178,249),
Owner=Color3.fromRGB(101,103,117),
}

local function MakeIsInGroup(groupId, requiredRank)
assert(type(requiredRank) == “nil” or type(requiredRank) == “number”, “requiredRank must be a number or nil”)

return function(player)
	if player and player.UserId then
		local userId = player.UserId

		local inGroup = false
		local success, err = pcall(function() -- Many things can error is the IsInGroup check
			if requiredRank then
				inGroup = player:GetRankInGroup(groupId) > requiredRank
			else
				inGroup = player:IsInGroup(groupId)
			end
		end)
		if not success and err then
			print("Error checking in group: " ..err)
		end

		return inGroup
	end

	return false
end

end

local function ConstructIsInGroups()
if SpecialChatColors.Groups then
for _, group in pairs(SpecialChatColors.Groups) do
group.IsInGroup = MakeIsInGroup(group.GroupId, group.Rank)
end
end
end
ConstructIsInGroups()

local Players = game:GetService(“Players”)

function GetSpecialChatColor(speakerName)
if SpecialChatColors.Players then
local playerFromSpeaker = Players:FindFirstChild(speakerName)
if playerFromSpeaker then
for _, player in pairs(SpecialChatColors.Players) do
if playerFromSpeaker.UserId == player.UserId then
return player.ChatColor
end
end
end
end
if SpecialChatColors.Groups then
for _, group in pairs(SpecialChatColors.Groups) do
if group.IsInGroup(Players:FindFirstChild(speakerName)) then
return group.ChatColor
end
end
end
end

local function Run(ChatService)
local NAME_COLORS =
{
Color3.new(253/255, 41/255, 67/255), – BrickColor.new(“Bright red”).Color,
Color3.new(1/255, 162/255, 255/255), – BrickColor.new(“Bright blue”).Color,
Color3.new(2/255, 184/255, 87/255), – BrickColor.new(“Earth green”).Color,
BrickColor.new(“Bright violet”).Color,
BrickColor.new(“Bright orange”).Color,
BrickColor.new(“Bright yellow”).Color,
BrickColor.new(“Light reddish violet”).Color,
BrickColor.new(“Brick yellow”).Color,
}

local function GetNameValue(pName)
	local value = 0
	for index = 1, #pName do
		local cValue = string.byte(string.sub(pName, index, index))
		local reverseIndex = #pName - index + 1
		if #pName%2 == 1 then
			reverseIndex = reverseIndex - 1
		end
		if reverseIndex%4 >= 2 then
			cValue = -cValue
		end
		value = value + cValue
	end
	return value
end

local color_offset = 0
local function ComputeNameColor(pName)
	return NAME_COLORS[((GetNameValue(pName) + color_offset) % #NAME_COLORS) + 1]
end

local function GetNameColor(speaker)
	local player = speaker:GetPlayer()
	if player then
		if player.Team ~= nil then
			return player.TeamColor.Color
		end
	end
	return ComputeNameColor(speaker.Name)
end

ChatService.SpeakerAdded:connect(function(speakerName)
	local speaker = ChatService:GetSpeaker(speakerName)
	local plr = game.Players:FindFirstChild(speakerName)
	if not speaker:GetExtraData("NameColor") then
		speaker:SetExtraData("NameColor", GetNameColor(speaker))
	end
	if not speaker:GetExtraData("ChatColor") then
		local specialChatColor = GetSpecialChatColor(speakerName)
		if specialChatColor then
			speaker:SetExtraData("ChatColor", specialChatColor)
		end
	end
	if not speaker:GetExtraData("Tags") then
		local tags = {}

		if plr then
			if tagColors[plr:GetRoleInGroup(4406211)] then
				table.insert(tags,{TagText=plr:GetRoleInGroup(4406211),TagColor=tagColors[plr:GetRoleInGroup(4406211)]})
			end
		end

		speaker:SetExtraData("Tags", tags)
	end
end)

local PlayerChangedConnections = {}
Players.PlayerAdded:connect(function(player)
	local changedConn = player.Changed:connect(function(property)
		local speaker = ChatService:GetSpeaker(player.Name)
		if speaker then
			if property == "TeamColor" or property == "Neutral" or property == "Team" then
				speaker:SetExtraData("NameColor", GetNameColor(speaker))
			end
		end
	end)
	PlayerChangedConnections[player] = changedConn
end)

Players.PlayerRemoving:connect(function(player)
	local changedConn = PlayerChangedConnections[player]
	if changedConn then
		changedConn:Disconnect()
	end
	PlayerChangedConnections[player] = nil
end)

end

return Run

TeamChat:

– // FileName: TeamChat.lua
– // Written by: Xsitsu
– // Description: Module that handles all team chat.

local Chat = game:GetService(“Chat”)
local ReplicatedModules = Chat:WaitForChild(“ClientChatModules”)
local ChatSettings = require(ReplicatedModules:WaitForChild(“ChatSettings”))
local ChatConstants = require(ReplicatedModules:WaitForChild(“ChatConstants”))

local ChatLocalization = nil
pcall(function() ChatLocalization = require(game:GetService(“Chat”).ClientChatModules.ChatLocalization) end)
if ChatLocalization == nil then ChatLocalization = {} function ChatLocalization:Get(key,default) return default end end

local errorTextColor = ChatSettings.ErrorMessageTextColor or Color3.fromRGB(245, 50, 50)
local errorExtraData = {ChatColor = errorTextColor}

local function Run(ChatService)

local Players = game:GetService("Players")

local channel = ChatService:AddChannel("Team")
channel.WelcomeMessage = ChatLocalization:Get("GameChat_TeamChat_WelcomeMessage","This is a private channel between you and your team members.")
channel.Joinable = false
channel.Leavable = false
channel.AutoJoin = false
channel.Private = true

local function TeamChatReplicationFunction(fromSpeaker, message, channelName)
	local speakerObj = ChatService:GetSpeaker(fromSpeaker)
	local channelObj = ChatService:GetChannel(channelName)
	if (speakerObj and channelObj) then
		local player = speakerObj:GetPlayer()
		if (player) then

			for i, speakerName in pairs(channelObj:GetSpeakerList()) do
				local otherSpeaker = ChatService:GetSpeaker(speakerName)
				if (otherSpeaker) then
					local otherPlayer = otherSpeaker:GetPlayer()
					if (otherPlayer) then

						if (player.Team == otherPlayer.Team) then
							local extraData = {
								NameColor = player.TeamColor.Color,
								ChatColor = player.TeamColor.Color,
								ChannelColor = player.TeamColor.Color
							}
							otherSpeaker:SendMessage(message, channelName, fromSpeaker, extraData)
						else
							--// Could use this line to obfuscate message for cool effects
							--otherSpeaker:SendMessage(message, channelName, fromSpeaker)
						end

					end
				end
			end

		end
	end

	return true
end

channel:RegisterProcessCommandsFunction("replication_function", TeamChatReplicationFunction, ChatConstants.LowPriority)

local function DoTeamCommand(fromSpeaker, message, channel)
	if message == nil then
		message = ""
	end

	local speaker = ChatService:GetSpeaker(fromSpeaker)
	if speaker then
		local player = speaker:GetPlayer()

		if player then
			if player.Team == nil then
				speaker:SendSystemMessage(ChatLocalization:Get("GameChat_TeamChat_CannotTeamChatIfNotInTeam","You cannot team chat if you are not on a team!"), channel, errorExtraData)
				return
			end

			local channelObj = ChatService:GetChannel("Team")
			if channelObj then
				if not speaker:IsInChannel(channelObj.Name) then
					speaker:JoinChannel(channelObj.Name)
				end
				if message and string.len(message) > 0 then
					speaker:SayMessage(message, channelObj.Name)
				end
				speaker:SetMainChannel(channelObj.Name)
			end
		end
	end
end

local function TeamCommandsFunction(fromSpeaker, message, channel)
	local processedCommand = false

	if message == nil then
		error("Message is nil")
	end

	if channel == "Team" then
		return false
	end

	if string.sub(message, 1, 6):lower() == "/team " or message:lower() == "/team" then
		DoTeamCommand(fromSpeaker, string.sub(message, 7), channel)
		processedCommand = true
	elseif string.sub(message, 1, 3):lower() == "/t " or message:lower() == "/t" then
		DoTeamCommand(fromSpeaker, string.sub(message, 4), channel)
		processedCommand = true
	elseif string.sub(message, 1, 2):lower() == "% " or message:lower() == "%" then
		DoTeamCommand(fromSpeaker, string.sub(message, 3), channel)
		processedCommand = true
	end

	return processedCommand
end

ChatService:RegisterProcessCommandsFunction("team_commands", TeamCommandsFunction, ChatConstants.StandardPriority)

local function GetDefaultChannelNameColor()
	if ChatSettings.DefaultChannelNameColor then
		return ChatSettings.DefaultChannelNameColor
	end
	return Color3.fromRGB(35, 76, 142)
end

local function PutSpeakerInCorrectTeamChatState(speakerObj, playerObj)
	if playerObj.Neutral or playerObj.Team == nil then
		speakerObj:UpdateChannelNameColor(channel.Name, GetDefaultChannelNameColor())

		if speakerObj:IsInChannel(channel.Name) then
			speakerObj:LeaveChannel(channel.Name)
		end
	elseif not playerObj.Neutral and playerObj.Team then
		speakerObj:UpdateChannelNameColor(channel.Name, playerObj.Team.TeamColor.Color)

		if not speakerObj:IsInChannel(channel.Name) then
			speakerObj:JoinChannel(channel.Name)
		end
	end
end

ChatService.SpeakerAdded:connect(function(speakerName)
	local speakerObj = ChatService:GetSpeaker(speakerName)
	if speakerObj then
		local player = speakerObj:GetPlayer()
		if player then
			PutSpeakerInCorrectTeamChatState(speakerObj, player)
		end
	end
end)

local PlayerChangedConnections = {}
Players.PlayerAdded:connect(function(player)
	local changedConn = player.Changed:connect(function(property)
		local speakerObj = ChatService:GetSpeaker(player.Name)
		if speakerObj then
			if property == "Neutral" then
				PutSpeakerInCorrectTeamChatState(speakerObj, player)
			elseif property == "Team" then
				PutSpeakerInCorrectTeamChatState(speakerObj, player)
				if speakerObj:IsInChannel(channel.Name) then
					speakerObj:SendSystemMessage(
						string.gsub(
							ChatLocalization:Get(
								"GameChat_TeamChat_NowInTeam", 
								string.format("You are now on the '%s' team.", player.Team.Name)
							),
							"{RBX_NAME}",player.Team.Name
						),
						channel.Name
					)
				end
			end
		end
	end)
	PlayerChangedConnections[player] = changedConn
end)

Players.PlayerRemoving:connect(function(player)
	local changedConn = PlayerChangedConnections[player]
	if changedConn then
		changedConn:Disconnect()
	end
	PlayerChangedConnections[player] = nil
end)

end

return Run

Team:

– // FileName: Team.lua
– // Written by: Partixel/TheGamer101
– // Description: Team chat bar manipulation.

local PlayersService = game:GetService(“Players”)

local TEAM_COMMANDS = {"/team ", "/t ", "% "}

function IsTeamCommand(message)
for i = 1, #TEAM_COMMANDS do
local teamCommand = TEAM_COMMANDS[i]
if string.sub(message, 1, teamCommand:len()):lower() == teamCommand then
return true
end
end
return false
end

local teamStateMethods = {}
teamStateMethods.__index = teamStateMethods

local util = require(script.Parent:WaitForChild(“Util”))

local TeamCustomState = {}

function teamStateMethods:EnterTeamChat()
self.TeamChatEntered = true
self.MessageModeButton.Size = UDim2.new(0, 1000, 1, 0)
self.MessageModeButton.Text = “[Team]”
self.MessageModeButton.TextColor3 = self:GetTeamChatColor()

local xSize = self.MessageModeButton.TextBounds.X
self.MessageModeButton.Size = UDim2.new(0, xSize, 1, 0)
self.TextBox.Size = UDim2.new(1, -xSize, 1, 0)
self.TextBox.Position = UDim2.new(0, xSize, 0, 0)
self.OriginalTeamText = self.TextBox.Text
self.TextBox.Text = " "

end

function teamStateMethods:TextUpdated()
local newText = self.TextBox.Text
if not self.TeamChatEntered then
if IsTeamCommand(newText) then
self:EnterTeamChat()
end
else
if newText == “” then
self.MessageModeButton.Text = “”
self.MessageModeButton.Size = UDim2.new(0, 0, 0, 0)
self.TextBox.Size = UDim2.new(1, 0, 1, 0)
self.TextBox.Position = UDim2.new(0, 0, 0, 0)
self.TextBox.Text = “”
—Implement thien setting cursor positon is a thing.
—self.TextBox.Text = self.OriginalTeamText
self.TeamChatEntered = false
—Temporary until setting cursor position…
self.ChatBar:ResetCustomState()
self.ChatBar:CaptureFocus()
end
end
end

function teamStateMethods:GetMessage()
if self.TeamChatEntered then
return "/t " …self.TextBox.Text
end
return self.TextBox.Text
end

function teamStateMethods:ProcessCompletedMessage()
return false
end

function teamStateMethods:Destroy()
self.MessageModeConnection:disconnect()
self.Destroyed = true
end

function teamStateMethods:GetTeamChatColor()
local LocalPlayer = PlayersService.LocalPlayer
if LocalPlayer.Team then
return LocalPlayer.Team.TeamColor.Color
end
if self.ChatSettings.DefaultChannelNameColor then
return self.ChatSettings.DefaultChannelNameColor
end
return Color3.fromRGB(35, 76, 142)
end

function TeamCustomState.new(ChatWindow, ChatBar, ChatSettings)
local obj = setmetatable({}, teamStateMethods)
obj.Destroyed = false
obj.ChatWindow = ChatWindow
obj.ChatBar = ChatBar
obj.ChatSettings = ChatSettings
obj.TextBox = ChatBar:GetTextBox()
obj.MessageModeButton = ChatBar:GetMessageModeTextButton()
obj.OriginalTeamText = “”
obj.TeamChatEntered = false

obj.MessageModeConnection = obj.MessageModeButton.MouseButton1Click:connect(function()
	local chatBarText = obj.TextBox.Text
	if string.sub(chatBarText, 1, 1) == " " then
		chatBarText = string.sub(chatBarText, 2)
	end
	obj.ChatBar:ResetCustomState()
	obj.ChatBar:SetTextBoxText(chatBarText)
	obj.ChatBar:CaptureFocus()
end)

obj:EnterTeamChat()

return obj

end

function ProcessMessage(message, ChatWindow, ChatBar, ChatSettings)
if ChatBar.TargetChannel == “Team” then
return
end

if IsTeamCommand(message) then
	return TeamCustomState.new(ChatWindow, ChatBar, ChatSettings)
end
return nil

end

return {
[util.KEY_COMMAND_PROCESSOR_TYPE] = util.IN_PROGRESS_MESSAGE_PROCESSOR,
[util.KEY_PROCESSOR_FUNCTION] = ProcessMessage
}

the chat is back, however i need to make Teams so uhh