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Deleted this to prevent unauthorised useage of my code, thanks to CxrruptEdits for helping out!

Damn guess nobody know’s this…

Did you try regular Scripts? You only say you tried LocalScripts, try using regular Scripts.

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@CxrruptEdits is probably right, try either with a server script or use part:SetNetworkOwner(game.Players.LocalPlayer) so the player manages physics

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and also you cant enable something through client sided scripts so you need to send a remote event over

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are you using a click detector

Thanks, I finally realized that the player can’t directly handle physics and only server sided scripts can handle physics events, got it to work using remote events, thanks anyway.

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