Hey, I am working on this move where I clone 5 parts and after a second it will be destroyed. But I got stuck on the deleting part because I don’t want to destroy the part in the loop of course.
remote.OnServerEvent:Connect(function(player, MouseHit)
local Character = player.Character
local Humanoid = Character:FindFirstChild("Humanoid")
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
local Clone = Assets.TestNeedle:Clone()
for count = 1 , 5 do
local Clone = Assets.TestNeedle:Clone()
Clone.Parent = workspace.Map.FX
Clone.Anchored = true
Clone.Position = HumanoidRootPart.Position + Vector3.new(math.random(-5,5), math.random(7,15) , math.random(-7,7))
Clone.CFrame = CFrame.lookAt(Clone.Position, MouseHit.Position)
end
end)
Where should I put the delete part for now and in the future ?
Thanks for helping!!