Deleting the local character’s humanoid on the client replicates to the server. This is not game-specific, and is also commonly know as a method to achieve God mode with Exploits. The character doesn’t even respawn after 5 seconds after the humanoid has been removed. Expected behavior is that deleting your own humanoid clientside does not replicate to the server.
local PlayerS = game:GetService('Players') PlayerS.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(Cha) local Hum = Cha:WaitForChild('Humanoid') for i = 0 , 50 do print(Hum:GetFullName(),' | ',Hum.Parent) wait(1) end end) end)
local PlayerS = game:GetService('Players') local plr = PlayerS.LocalPlayer local Cha = plr.Character or plr.CharacterAdded:Wait() local Hum = Cha:WaitForChild('Humanoid') wait(5) Hum:Destroy()