Deleting particles

So I have been making a Christmas-themed showcase lately and in it, I have a cave. But since I use an invisible part that has a particle emitter to make my snowflakes the snowflakes go through the terrain and into the cave which, of course, isn’t realistic.


So what I was thinking was having an invisible part to delete the particles when it touches the part. I could do it if it was a part colliding with a part but I dont know if it’s possible for me to have scripts interact with the particles. (Also please don’t criticize the cave, it’s just a placeholder.)

Honestly, I consider making a lot of parts for the snowflakes very expensive. Instead you could try to “surround” the cave with multiple particle emmiters so it isn’t a huge part interacting with it.

Particle collision doesn’t exist so you can’t delete individual particles. You can only perform an all-or-nothing purge with Clear. Consider changing the way you emit or involving code here to dynamically move an emitter while the player’s camera is in an outside space.

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