As a Roblox developer, it is currently too hard to delete imported meshes in the asset manager. When you first upload a mesh on the asset manager, the new meshes appear in the Recently Added tab. On that tab, when you right-click the mesh, it gives you three options. The three options are: Insert, Insert with Location, and Copy ID to Clipboard. I recommend adding a delete option so that I do not need to go through my entire asset manager to find and delete it.
If Roblox can address this issue, it would improve my development experience because it would make my workflow much faster. Whenever I work on large meshes, it can be annoying to keep going back and forth between the asset manager and finding the meshes I want to delete.