local BurgerBag = script.Parent
local function BagDelevierdChecker(hit)
local Door = game.Workspace.HouseDeliverBurger.Door(hit)
local ThanksMessage = Door.Parent.ThanksMessage:GetChildren("uni0021")
if Door then
wait(2)
Door.Position = Vector3.new(16.223, 9.6, -361.5)
Door.Oreintation = Vector3.new(0, -180, 0)
wait(4)
ThanksMessage.Transparency = 0
wait(2)
ThanksMessage.Transparency = 1
wait(1)
Door.Position = Vector3.new(19.723, 9.6, -364)
Door.Oreintation = Vector3.new(0,90,0)
BurgerBag.Parent:Destroy()
end
end
BurgerBag.Touched:Connect(BagDelevierdChecker)
Here is the error
18:58:18.024 Workspace.Burger Bag.Handle.BurgerHouse:4: attempt to call a Instance value - Server - BurgerHouse:4
18:58:18.026 Stack Begin - Studio
18:58:18.026 Script 'Workspace.Burger Bag.Handle.BurgerHouse', Line 4 - function BagDelevierdChecker - Studio - BurgerHouse:4
18:58:18.027 Stack End - Studio
18:58:18.027 Workspace.Burger Bag.Handle.BurgerHouse:4: attempt to call a Instance value - Server - BurgerHouse:4
18:58:18.028 Stack Begin - Studio
18:58:18.028 Script 'Workspace.Burger Bag.Handle.BurgerHouse', Line 4 - function BagDelevierdChecker - Studio - BurgerHouse:4
18:58:18.029 Stack End - Studio
19:13:21.338 Workspace.Burger Bag.Handle.BurgerHouse:4: invalid argument #2 (string expected, got Instance) - Server - BurgerHouse:4
19:13:21.338 Stack Begin - Studio
19:13:21.338 Script 'Workspace.Burger Bag.Handle.BurgerHouse', Line 4 - function BagDelevierdChecker - Studio - BurgerHouse:4
19:13:21.338 Stack End - Studio
19:13:23.509 0.5, 0.5 - Server
19:13:23.965 0.5, 0.5 - Client
19:13:36.343 Workspace.Burger Bag.Handle.BurgerHouse:4: invalid argument #2 (string expected, got Instance) - Server - BurgerHouse:4
19:13:36.343 Stack Begin - Studio
19:13:36.343 Script 'Workspace.Burger Bag.Handle.BurgerHouse', Line 4 - function BagDelevierdChecker - Studio - BurgerHouse:4
19:13:36.344 Stack End - Studio
19:13:36.875 Workspace.Burger Bag.Handle.BurgerHouse:4: invalid argument #2 (string expected, got Instance) - Server - BurgerHouse:4
19:13:36.876 Stack Begin - Studio
19:13:36.876 Script 'Workspace.Burger Bag.Handle.BurgerHouse', Line 4 - function BagDelevierdChecker - Studio - BurgerHouse:4
19:13:36.876 Stack End - Studio
19:13:36.876 Workspace.Burger Bag.Handle.BurgerHouse:4: invalid argument #2 (string expected, got Instance) - Server - BurgerHouse:4
19:13:36.876 Stack Begin - Studio
19:13:36.876 Script 'Workspace.Burger Bag.Handle.BurgerHouse', Line 4 - function BagDelevierdChecker - Studio - BurgerHouse:4
19:13:36.877 Stack End - Studio
A Player is not supposed to touch it, basically if you deliver it to a door with a “Burger” over it then, If the Bag touches the door then, the events will happen.
out of topic but, why don’t you put the script in the door instead? something like:
local Door = script.Parent
local function BagDelevierdChecker(hit)
local ThanksMessage = Door.Parent.ThanksMessage:GetChildren("uni0021")
if hit.Name == "BurgerBag" then
-- Code
end
end
Door.Touched:Connect(BagDelevierdChecker)
if you prefer to put it in the BurgerBag anyway, what are the BurgerBag’s children?