Demon Slayer Limb System

I am in the process of making a demon slayer game and there are 3 things I’d like some help with;

  1. When demons die they turn to dust, I can easily do this with particles and just tweeting the transparency, but is there anyway to actually break apart Roblox meshes?

  2. When limbs get sliced off, I just destroyed the Motor 6D, but when I do this the limb’s clothing ends up getting removed, is there anyway to prevent this?

  3. And lastly, limb regrowth it’s the least I need help with because I can just make the limb come out of the torso with an animation, but is there anyway to regenerate the limb without it just looking like it’s just popping out? Something like this:

Thank you for anyone who can help

  1. EditableMeshes (meshes that can be transformed at the vertex level) are currently in beta, which would allow you to do what your talking about. But nobody knows when they’re going to exit beta, so I wouldn’t recommend building a effect with them (As they wont work in the published experience until they exit beta). Other than that there are few ways to accomplish the mesh breaking apart (like making smaller parts that spawn in then fall to the ground as it goes transparent), but you can get a pretty convincing effect with particles and transparency tweening like you said.

  2. In my projects when we’ve done limb slicing effects, its generally accomplished by just making the limb (and any mesh clothing attached to it) completely transparent. Which makes it so when you set transparency back to 0, it should retain the clothing. If you want the limb to drop to the ground, you can also create a clone of it that’s physically enabled and turns to dust after so long. If particles staying on the invisible limb is a problem, then it might be prudent to apply an Attribute to the limbs so that the effect adding scripts can check for that to see if the limbs destroyed or not.

  3. You could create a mesh that’s the broken end of an arm, then attach it to the end of the arm, add some effects and make it pop out of the body. (Removing the broken end once it fully pops out). But if you don’t have the time to make an asset like that, the popping out regeneration can still be made to look good with the right particles.

These are just the random ideas that come to mind though, someone else may know something I don’t. Good luck on the effects!