Hey everyone! I need help with my “Demon Step”. I have no idea how to make it!
First, I got all the clones that are needed for me to make this, but then I see that the “Demon Step” effect
have the copied dummy’s follow the players exact position at the end.
I’ve search a lot on Dev forum, and how I can move a part to another but couldn’t find a way for me to do it,
local tool = script.Parent
local backpack = tool.Parent
local player = backpack.Parent
local character = player.Character
local HRP = character:WaitForChild("HumanoidRootPart")
local Humanoid = character.Humanoid
local tweeninfo = TweenInfo.new(
1,
Enum.EasingStyle.Circular,
Enum.EasingDirection.InOut,
0,
false,
0
)
local TweenService = game:GetService("TweenService")
local remotevent = tool.RemoteEvent
--local animation = Humanoid:LoadAnimation(tool.Anims.DStep)
remotevent.OnServerEvent:Connect(function()
character.Archivable = true
for i = 1,3 do --//Loop the Character
local ClonedChar = character:Clone();
ClonedChar.Humanoid.DisplayDistanceType = "None"
ClonedChar:FindFirstChildOfClass("Tool"):Destroy()
ClonedChar.HumanoidRootPart.CFrame = HRP.CFrame*CFrame.new(0,0,-i-2)
ClonedChar.Parent = workspace.Bin
for i, v in pairs(ClonedChar:GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("Decal") then
TweenService:Create(v,tweeninfo,{Transparency = 1}):Play()
end
end
end
character.Archivable = false
end)
Here is the effect I’m trying to achive: