Side note here, I wish we could offer “demos” or trials for paid access games. There’s an EXTREMELY low chance I’m gonna fork over 1000R$ on what (IMO) essentially is a gamble. That’s what I like about steam, so many games have demos available so you can get a little taster, like just dipping your toe in the water.
I had to google “ROBLOX Pokemon Brick Bronze gameplay” and find a gameplay video of the game to decide whether or not I wanted to buy access to it. They have a video thumbnail up now, but it’s not of gameplay and is instead just an animated scene rendered in max or something, so the problem still persists.
Nothing is stopping you from building a demo.
That’s not his problem. He wants to test the game out before purchasing so he doesn’t run into the problem where he purchases it only to find out “Oh this game isn’t that great and is totally not worth 1000 Robux”. Thumbnails and video trailers not depicting gameplay don’t give you enough information to make a rational decision to purchase the game or not.
This is the same case with buying a game at GameStop for $60. Once you buy it and open it, you can not return it if you didn’t like it as per their return policy.
I think @EchoReaper could be wrong in a very specific case:
the 30 second video is pure gameplay. Not some epic montage or text and features listed, but just a short clip of what the game plays like. The player is given full exposure to what they’re looking to buy.
In Gamestop the physical disks are limited; when you take a game home you are preventing other people from buying it. Their policy prevents people from stopping sales and dishonestly beating the game in one day and returning it the next. ROBLOX is virtual and doesn’t have that restriction. Steam is a much better analogy and it allows you to refund games up to 14 days after the purchasing date if you haven’t played the game > 2 hours, no questions asked. I’m not suggesting ROBLOX do that – just pointing out that you are making an inapplicable comparison of two entirely different game mediums.
And if they don’t? Brick Bronze is an amazing game, but it doesn’t offer any real gameplay footage on the game’s page. Not everyone is going to upload gameplay footage for their game, so you can’t rely on that.
No I mean for my game (or someone elses).
If you show exactly what you get then there shouldn’t be a ‘what? this isn’t what I saw on the previews!’ scenario.
anon80475429 made a feature request inside your thread. The confusion is entirely my fault for replying to it here instead of creating a linked thread, but this isn’t specifically directed at your game.
Split this into a new thread so a proper discussion can be had in both threads
I do believe that one of the selling points of a paid access game is “premium” players to play with. That is, players in a paid game are more likely to know what they are doing and less on derping around or greifing other players. Also, this provides a hacker deterrent, as using alts that can’t be connected back to the main account is a whole lot harder.
Providing a free trial will bring in a plethora of new players not knowing how to play and more hackers. Building a demo place would be a far better alternative, allowing everyone to experience the basic gameplay mechanics, while keeping the paid access filled with the “premium” players.
You should host a separate demo place.
Why? Because it’s a lot easier to code in and exclude what people can and cannot do in your demo.
Whereas if ROBLOX provided you with the ability to make your game into a demo, you would have to put if statements at the top of most functions if you wanted to prevent them from using certain features or going certain places.
Also, be careful with demos;
The reason is psychological
but keyword ‘be careful’ - so I’m not completely discouraging it
Wizard101/Pirate101 (which my nephew is deeply in love with) has a kind of “Best of all Worlds” approach to world monitization.
It’s first section/tutorial and common area housing all the magic schools, shops, auction house, pet training area, action game area, PVP combat arena as well as the first several story/combat areas are F2P. However additional areas and worlds are behind paywalls and it’s not too long before the tiny rewards for combat in F2P makes grinding impractical. It’s plenty of game-play with which you can decide if you like it or not and since the F2P area also acts as the universe hub it’s always full of players and hosts seasonal events which are never F2P locked.
ALSO they offer a monthly subscription which unlocks everything so you never hit a paywall, but if you unlock areas individually they stay unlocked forever even if you aren’t subscribed.
Setting this up in a Roblox game might be a pain (and you can’t really do monthly subscriptions, though you could have an “unlock everything” price) but it works really well IMO.