THIS VERSION IS OUTDATED AND HAS BEEN REPLACED BY FE WEAPON KIT, IT IS RECOMMENDED TO USE THE NEWER FROM THE ORIGINAL ONES RATHER THAN MINE.
For better perfomance, do not use this in a multiplayer game and structure has since been changed so this is no longer the case.
i haven’t seen anyone creating a new tutorial on new version that i uploaded to Roblox, so i created this post incase no one wants to make it.
This is a notice to you guys because recently there was a huge changes to the gun kit itself, i don’t see many people using the latest version so i decided to make this post
there’s also legacy version which is now discontinued so people who wants to mod it can mess it up with this. Link to the old version
AIMPOINTS
AimPoint is a part of Viewmodel attached to the viewmodel, it’s a Target part triggered by Aiming and tweens the current camera to AimPoint
Changes
AimPoint is now a group! it will use a number instead of actual name so Besure to have a Group model Named “AimPoints” otherwise it doesn’t know where the group is.
This is because AltFire feature is there, we have to name it as a number
Handle for Both Viewmodel and tool
No need to explain about this but it’s a part that every tool needs, Contains Attachment and sounds Object that you can change.
Changes
Don’t panic! Sounds are now stored in Attachment, Simply you can Expand it and boom you’re good to go.
Also attachments name are changed and Smoke trails applied, They will have a number behind for example (GunMuzzlePoint > GunMuzzlePoint1) so make sure to include the numbers behind too.
This also applies to Viewmodel’s Handle
Settings
Settings are where you can edit stats for the gun you have, it contains Options to edit stats like Animations, Damage, Crosshair etc.
Changes
Settings are now split into 2 Pieces of module, The main setting is On top but if you tried to expand. you can see 2 of them (ignore the “2”)
May seems confusing but Stats are now moved to “1” Settings now contains AltFire and CustomGrip [feature originally implemented by @Headstackk]
EDIT: FE Gun kit Viewmodel Physics is now superseded by FE Gun kit Viewmodel 2, I’m now closing the legacy version so instead of Making a new topic, I just want to say they are now stored in ReplicatedStorage > Modules > WeaponSettings > Gun so before reporting this as a bug please check this.
Particles
Particles are emitted when Gun is fired or Bullets hit something else etc. Can be replaced but needs “EmitCount” to make particles emit
Changes
Particles are moved to ReplicatedStorage for safety reasons, it is now inside a Folder named “GunVisualEffects” there is also a folder called “Common” just to reduce time on duplicating.
If you are making a separate folder effect, it’s a must to Disable CommonVisualFolder in settings but You have to make sure a Particles folder is matched to the tool’s name
Projectiles
Projectiles are ammunition that uses another type with special effects, They are stored in Projectiles folder.
Changes
Projectiles are now separated with Bullet folder, trying to use Bullet can be changed only by changing None to “Normal” in BulletType and Projectiles to “None”
it’s required to make Hitscan enabled on if you want to make bullets hitting instantly, This will improve Perfomance but bullets still appears to move slower. results in disabling some features (BulletSpeed does not affect Bullet beams)
EDIT: FE Gun kit Viewmodel Physics is now superseded by FE Gun kit Viewmodel 2, I’m now closing the legacy version so instead of Making a new topic, This has been changed for the new version so you’ll no longer need to change it to none.