Deprecating Legacy CSG System

I’m extremely hyped for this, not that I dislike V1 but I always found it a bit slow and performance-hungry which is why I usually prefer Meshes that are a bit annoying to constantly separate and import (not nearly as much thanks to the new smart mesh importer) but can manually be cleaned/optimized in blender.

Having a faster CSG engine will open up many more possibilities in the future such as games with destruction physics as well as giving me an alternative to meshes which I find a bit annoying to make.

Good update.
Cant wait to see what people do with this!