Quite nice update … could have maybe needed it earlier but however and anyways.
I love the preview for the new material system … and it makes me seriously curious,
are you guys just improving overall shading and behavior of the reflectance properties
OR do my eyes actually spy some sort of prototype for an actual Physical based Rendering pipeline ?! as for example in actual more realistic surface roughness. ?!!
If you actually work on implementing true PBR then pls don’t forget realistic rendering of conductive materials aka metals :
better example of how metal is supposed to look :