You got to be kidding me… so if I got this correctly if I had something (not something I got a tun) scale below 0.05 it is going to automatically going to be 0.05 this is going to ruin a lot of stuff I know that this is for good sake but a lot of stuff that been done will be put to 0.05 and how the hell will do all that work again I got stuff done and that’s the best size for it and there is no going around it this cant go on…
I have scaled parts smaller then 0.05 and it have to be less to look good in game it cant be bigger because it will look horrible
UnionOperations with one axis that has a size of 0 effectively have a mesh that is 100% flat. Forcing that axis to be a non-zero size doesn’t give that mesh any depth(I just tested it). I’m planning on leaving those alone, or just clamping them to .05 myself before the update. I imagine the mesh inside that is technically 0 in size on one axis wont be messed with by the CSG engine, correct?
As for your 2nd question, we don’t currently plan on supporting such operations. The new behavior is to blow the primitive up to the minimum dimension, which will be 0.05 studs. We may change this to 0.01 in the future.
What about un-unioning normal sized unions that are made up of unions too small? That would be a pain to deal with when going back to old projects, not knowing if you gotta blow something up first or if its safe to un-union.
I mean when you un-union and the resulting unions are too small, blowing them up would mess with it(you might not even notice until later), which could get annoying